When too many words will do – Roshambo rules (Chou Chin Chou) RPS

Wednesday, 17. June 2009

There’s no need to read all this boring junk except the last couple of paras and the point I might be making here is that nobody does read some of the long and tedious blogs we see every week. If it isn’t short it isn’t read and it probably isn’t even meaningful.

Just look at this rubbish…


The Set up
1.0 Prior to play commencing the players must agree upon what decision is to be made (and considered binding) as a result of the match. If nothing can be agreed upon and the players wish to continue play, the game automatically defaults to an
“honour” match.

1.1 Players must agree to the number of primes to be used prior to the approach. Two and three primes are most commonly used in most professional level play.

1.1.1 The decision-makers must stand opposite each other with one outstretched fist at waist height with a distance between their fists of no less than 1 cubit and no more than 2 cubits.

1.2 The players also must establish the number of rounds to be played before the match is concluded. If no agreement can be reached, the game defaults to a single round format.

Beginning Play – Pre-Prime Phase
2.0 A “call for prime” is issued by one player to his/her opponent in a RAT (recognizable audible tone).

2.1 A Recognizable Audible Tone, is defined as an utterance that can be heard by the challenging player. Using the word “ready” is considered good form.

2.1.1 In the case of match between or with hearing impared players or in situations where it is critical that silence must be maintained, a mutually agreement upon Recognizable Visual Signal can replace the standard RAT. In this case, a nod of the head while looking directly into the eyes of the other player is standard form.

2.2 A ‘return of the call” is then issued by the other player who thus acknowledges the “call for prime”, also in a RAT (or RVS).

2.3 Once the “return of the call” has been established, players are considered to be “at ready”.

2.3.1 Play may begin anytime after the players are established and recognized as being “at ready”.

2.4 Game is considered to be “in play” after any player “breaks ready” and thus “initiates the prime”

Priming
3.0 The vertical prime is performed by retracting the outstretched fist back towards the players’ shoulder (players must face each other and perform the prime with arms parallel).

3.0.1 The fist should be retracted towards the players’ own body rather than your opponent’s to avoid possible contact

3.1.0 As soon as one player has “broken ready” and initiated the first prime, it is the responsibility and obligation of the opponent to also begin priming and to “catch” or “synch” the prime with the first player so they can establish an approach and delivery in unison.

3.1.1 The player who has initiated the prime is under the strict obligation to maintain a constant priming speed so as to give his opponent every opportunity to “catch the prime”

3.2.0 The fist must remain in the closed position until the delivery of the final prime. The fist is the only acceptable hand position during the prime.

3.2.1 The fist must remain in full view of the opposing player and may not come in contact with any outside influences that inhibit the opponent’s view

3.3.0 Prior to the delivery of the final prime, the game may be called off for the following reasons only: rule clarification, decision clarification, or injury.

Approach
4.0 Once the fist has reached the highest point of the final throw of the last prime, the delivery of the throw is considered to be “in approach”. At any time during the approach of this final prime, the hand may be released in any of the following manners:

Rock: represented by a closed fist with the thumb resting at least at the same height as the topmost finger of the hand. The thumb must not be concealed by the fingers.Note: To accommodate different throwing styles, it is considered legal for the first knuckle of the thumb to point downward.

Scissors: Is delivered in the same manner as rock with the exception that the index and middle fingers are fully extended toward the opposing player. It is considered good form to angle the topmost finger upwards and the lower finger downwards in order to create a roughly 30-45 degree angle between the two digits and thus mimic a pair of scissors.

Paper: Is also delivered in the same manner as rock with the exception that all fingers including the thumb are fully extended and horizontal with the points of the fingers facing the opposing player. Use of the “vertical paper” (sometimes referred to as “the handshake”) is considered exceptionally bad form.

Throws must be delivered prior to the completion of the approach. The approach is considered finished when the forearm is at a 90-degree angle to the upper body. Any throw not delivered prior to the hand crossing the 90-degree mark shall be considered a throw of rock.

Delivery
5.0 Participants must exercise extreme dexterity, caution and care not initiate contact between the opposing fists during any point of the priming phase. The direct contact of the fists can cause scraping, chaffing, rapping of the knuckles. Make sure any onlookers are aware of the intentions of the players as the swinging of closed fists can be mistaken as a sign of a potentially combative situation.

5.0.1 Should direct contact occur players should stop play immediately and assess any personal injuries before restarting the prime.

5.1 After players have revealed their throws play must stop until an agreement can be reached as to a winner or if a stalemate situation has arisen.

Throws
6.0 Player has the full range of throws to play, as follows:

6.0.1 Rock: wins against scissors, loses to paper and stalemates against itself

6.0.2 Paper wins against Rock, loses to scissors and stalemates against itself

6.0.3 Scissors wins against paper, loses to rock and stalemates against itself

6.1 Players may use any combination of these throws at any time throughout the match. Any throws that are not comforming to the standard hand positions (outlined above) and thus deemed to be a rock (stone), paper, or scissors is considered to be an illegal throw and is thus forbidden. Should a player execute an illegal throw, the opposing player has the right (but not the obligation) to claim immediate victory over the round (not the match). Alternatively, the infringed upon player has the right but not the obligation to replay the current game if he/she so chooses.

6.2 The winner of the round is dictated by the player’s throw which beats that of the opponent. Under no circumstances can a losing throw ever beat a winning throw.

6.3 In the case of a stalemate, where players reveal the same throw the round must be replayed. There are no limits to the numbers of stalemates which may occour in any given match. Should players find themselves in a continuous stalemate situation, also known as “Mirror Play”, a good approach can be to take a short “timeout” to rethink your strategy.

Post Game Play
7.0 There is no limit to the number of games, rounds, or matches that can be played in RPS. The game may continue until any and all decisions are reached and is at the discretion of the players involved. Games for honour can be substituded at any point after the conclusion of a match as long as is agreed upon by all players involved before the beginning of the next match.

Note: At the conclusion of the match after the winner has been determined, some players will offer a vertical paper throw or “handshake”. While this gesture is seen in other circles as good manners to thank your opponent for the match, it is important to note that this action should not be expected or required in RPS, due to the fact that in general a “Handshake” is used as “deal sealer” between two parties. Since the results of an RPS match are considered to be binding, the “handshake” can be considered a redundancy since, in effect, the ” deal” has already been “sealed” with the outcome of the match.

These are the rules of the self-styled World RPS Society; when I were a lad we called this game Choo Chin Chou. Otherwise you can call it Roshambo and study it in amazing depth. There is a serious tactical/stratgic discussion here.

3 Responses to “When too many words will do – Roshambo rules (Chou Chin Chou) RPS”



  1. Michael Heaney Says:

    I remember my daughters playing this hightly structured game.

    Eventually after several rounds one becamed bored by the limited structure and spontaneously added a new throw category by wiggling her thumb and declaring it “Worm”
    With this throw having no established position in the intricate hierarchy the formality dissolved in to youthful giggles and a small amount of creative chaos ensued as they tried to place this throw into the structure, evaluating the effect of Scissors on Worm, Paper on Worm and Worm on Rock. The word “Yeuch” was mentioned more than once.

    Naturally,I blame the parents.



  2. Vincent Says:

    I took the advice too literally and skipped to the last two paras as suggested so missed the point, that this is about a game which needs no words at all, and which I never thought of as having rules apart from the mnemonic that scissors cut paper, paper wraps round stone, stone sharpens scissors.

    The instructions appear fatuous, and remind me of something in Douglas Adams, where Wonko the Sane explains why he lives outside an inside-out house which encloses the whole world in its lunatic asylum. He asks: “Have you ever seen the instructions on a packet of toothpicks? Hold stick near centre of its length. Moisten pointed end in mouth. Insert in tooth space, blunt end next to gum. Use gentle in-out motion.



  3. Steven Holmes Says:

    Vincent, my ultimate point would be that almost all great thoughts, up to and including those of my hero, Immanuel Kant, are very badly written indeed, sufficiently so as to obscure all meaning. Thinkers who are not poets cause a lot of damage in the world, which is why Bob Dylan is such a genius… He plays with what he notices and invites us to let it echo in our own minds. This is when things become truly meaningful, not when a writer tries to control what we get from what he says. I know you are a poet and I respect that; it’s something I long for in myself.

    http://en.wikipedia.org/wiki/Immanuel_Kant

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